魔兽MC宠物全知道:超详细MC宠物指南来袭

《指南:熔火之核中的宠物》 | Guide to Pets in the Molten Core

作者:Daenerys

翻译:Arkk

英文原文地址:[http://forums.worldofwarcraft.com/thread.aspx?FN = wow - hunter&T = 630410&P = 1 http://forums.worldofwarcraft.com/thread.aspx?FN = wow - hunter&T = 630410&P = 1]

在每一个有关《魔兽世界》熔火之心(MC)里猎人伤害的讨论帖中,都会提到宠物相关的争论。其他玩家(当然是非猎人玩家)让部分猎人觉得宠物毫无价值,而且在某些情况下,还要求猎人收起宠物(真让人难过)。还有一些猎人,主要是……

《MC宠物全知道:超详细MC宠物指南来袭》

Those individuals who have been engaged in Minecraft (MC) for an extended period are aware of how precious pets can be within the game. Naturally, there is a cost associated with it, yet it's not the cost that you might have in mind (such as the pet dying, needing more food, or being a waste of money...). In fact, in MC, a pet should seldom die.

If you pay attention, that's precisely the cost right there - you need to be attentive.

In every post regarding hunters' damage output in Molten Core (MC), there is always a debate about pets. Players of other classes always tell hunters that pets are useless in MC. Moreover, sometimes they even ask hunters to dismiss their pets. However, only those hunters with rich experience in MC know how valuable pets are in MC. Of course, there is a "cost", but it's not the kind you usually think (if the pet dies, you need to feed it, which will cost money...). In fact, if you control your pet well, the pet basically won't die in MC. Yes, actually, the "cost" I mentioned above is your control over the pet.

I wrote the following for the Hunters in my guild. Around three months ago, I departed from a guild which had been running Molten Core (MC) for several months in order to establish a new guild. The majority of the new members were not familiar with MC, and thus they were cautious regarding the use of pets in the Core. In my opinion...

This has been of great help. Now, I can see far more animals scurrying about during our raids compared to what I used to see.

I wrote an article around three months ago for the hunters in my guild. At that time, I left a guild where I had strived in Molten Core (MC) for a long time and founded my own guild. Many people in the new guild were not very familiar with MC at that time, so they were always extremely cautious about the role of pets in MC. However, currently, there are a great many more pets in the RAID team of my guild than before. I think it is because this article has played a significant role. Hope.

It's beneficial to all of you. Have fun! (Just a note: I'll mention Heathcliff several times. He's my pet tiger.) It's a pity, but there's really no point in bringing any pet other than a DPS (Damage per Second) pet into Molten Core. I'm not sure about...

I'm not entirely sure about other types of animals, but I'm well aware that when it comes to DPS (Damage Per Second), cats are at the very top. Maybe a raptor could be on a par, but I've never tamed one before. Bears and wolves have approximately 20% lower DPS compared to cats. Certainly, they have a bit more armor (although it is less than...).

Here is some additional content: It's interesting to note that DPS is a crucial factor in evaluating the combat effectiveness of these animals. While cats seem to lead in this aspect, the differences in armor also play a role in different combat scenarios. For example, in some situations where there is more emphasis on withstanding damage rather than dealing quick and high amounts of damage, the slightly higher armor of bears and wolves might come into play, even though their DPS is not as high as that of cats.

(我的猫和我的熊在减伤方面有1%的差异),但在《我的世界》(MC)里这没什么不同,毕竟它们可能三下甚至更少就被击杀了(而且不管怎样,很多伤害都是魔法伤害)。很遗憾,在MC里没有比带一个输出型(DPS)宠物更好的选择了。我不太了解其他宠物,不过我至少能确定猫科动物是输出能力(DPS)最高的宠物之一了。也许迅猛龙也不相上下,但我从未捕捉过。熊和狼相较于猫科动物大概少了20%的输出能力(DPS)。当然,它们的护甲可能会“稍微”厚一点,可是在MC里这也毫无差别,因为宠物最多承受三下攻击就会死亡(而且有大量伤害是魔法伤害,护甲就更起不了什么作用了)。这是一种常见的情况。

我可以给你补充一些关于在MC中宠物选择的新内容:在MC这个充满挑战的游戏世界里,玩家们在选择宠物时往往要综合多方面因素。除了考虑输出能力(DPS)和护甲之外,宠物的机动性也是很关键的一点。比如猫科宠物,它们不仅有着较高的DPS,而且动作敏捷,在复杂的地形中能够快速穿梭,这在探索危险区域或者躲避敌人攻击时非常有优势。而对于熊和狼来说,虽然它们在DPS上稍逊一筹,但是它们的体型可能会在某些特定情况下给敌人造成一定的威慑力,不过这种威慑力在实际战斗中的作用比较有限,特别是面对那些强大且攻击迅猛的怪物时,它们护甲上那一点微弱的优势并不能改变被快速击杀的命运。

Sense Point 1: Always keep bite and claw on autocast and turn off all other skills. Given the amount of aggro generated by an MC main tank, you should never need to use cower. Certainly, you don't want to use growl either. And I've noticed that dash functions better when...

I choose to cast it manually. (I've set the attack to Ctrl - 1 by default, and I've moved "dash" to Ctrl - 2. In this way, I can press it right after the attack.) Common Sense 1: At any time, as long as you turn on the automatic "bite" and "claw", you should turn off all other skills. Since there is a main tank in the Molten Core (MC), you don't need to cower, and of course, you don't need to growl either. Regarding "dash", I think it is better to cast it manually. (I set my pet's attack to Ctrl - 1, and then I moved "dash" to the position of Ctrl - 2. Thus, I can press "dash" immediately after I press the attack button.)

Sense point 2: Never use the "mend pet" skill during a battle. Using it will cause your DPS (Damage Per Second) to decrease without any good reason. When your pet gets hurt, pull it back to your side and retrieve it after the battle. If your pet dies, well, that's just how it is. There is a lot of time between each pull to bring it back.

UP。这里有个常识大家要知道:在战斗过程里,可千万别使用宠物治疗技能。要知道,这么做是会让你的每秒输出伤害(DPS)降低的。要是你的宠物受伤了的话,那就把它撤回来,等到战斗结束以后再对它进行治疗就好。哪怕它不幸死了呢,也没什么大不了的,在去引下一个怪物之前,你会有充足的时间将它复活的。暴雪(Blizzard)在设计熔火之心(MC)的时候,对我们玩家很照顾,只设置了几种不同类型的怪物。在这些怪物当中,有些我们可以有效地利用宠物去应对,而有些则不行。

Knowing which is which is crucial for keeping your pet alive! Here's a summary (from memory, in the order of appearance): Blizzard's design is quite straightforward for us. In MC (Minecraft), monsters are divided into several different types. Some monsters can be efficiently fought with pets, while others are not. The key to keeping your pet alive all the time is to distinguish which monsters are suitable for using pets against and which are not! Next, I will explain one by one according to the order of the monsters' appearance in my memory. Molten Giant –

Now let's expand this a bit more. For example, in the world of Minecraft, Blizzard has created a complex yet understandable system when it comes to dealing with different types of monsters. This system affects how we interact with the game, especially when we are using pets. Pets are an important part of the gameplay, and understanding which monsters they can effectively engage with is not just a matter of strategy but also a matter of survival for our virtual companions. It's like a puzzle where we need to figure out the right pieces to fit together. The Molten Giant, for instance, is one of those monsters that we need to carefully consider whether to send our pet against or not. There are various factors that come into play, such as the Molten Giant's strength, attack patterns, and the capabilities of our pet. All these elements together form the basis for our decision - which is which - in the game.

Send your pet in, but keep an eye on its health. The Area of Effect (AoE) stomp of the lava giant can deal around 1,000 damage. So, once your pet has been hit two or three times, pull it back. You can't leave your pet there for a long time, yet every bit of damage it inflicts is valuable. Lava Giant -

Your pet can be sent to attack, but you must be vigilant about its well - being. The AoE stomp of the lava giant can cause approximately 1,000 points of damage. Consequently, when your pet has been struck two or three times, recall it. You are unable to keep your pet in close proximity to the giant for an extended period, but the harm your pet can do is still significant. Firelord -

Here we have pets. Among all the mobs there, they are the best ones for pets because they can almost stay alive throughout the entire fight without receiving any damage at all. Usually, I send Heathcliff to fight against the Firelord and then just let it be. Also, I will ensure that I am attacking the Lava Spawns when they...

Pop - up occurs, yet Heathcliff is satisfied with nibbling at the Firelord. The Firelord is the easiest monster for pets to deal with. Throughout the entire battle, the pet won't suffer any harm at all. Usually, I just let Heathcliff (my pet) go up and bite it, and then I can leave it alone. All I need to do is to score the small Fire Claws that appear. Heathcliff (my pet) bites the Firelord. Lava Annihilator - The aggression towards these creatures is rather weak.

Expanded content: In this scenario, the Firelord seems to be a pushover for pets like Heathcliff. There's a certain ease in the battle as the pet remains unharmed. This allows for a rather simple strategy where I can focus on other aspects while Heathcliff does its job of biting the Firelord. Also, when it comes to the Lava Annihilator, its aggression towards those particular beasts is not very strong, which might be an important factor to consider during the encounter.

At its best (it's not as awful as Surgers, yet it's still not that good either), your pet might sustain some incidental harm. However, you can basically keep your pet there all the time without excessive worry. Just like with all the mobs, when your pet's health drops to around 35% or lower, simply pull it back.

把它召回来,让它在战斗的剩余时间里待在一旁。熔岩歼灭者这个怪到处都是,宠物去打这种怪的效果也还可以,当然了,宠物会受到一定的伤害,不过不必担忧,你可以让宠物持续攻击它。和其他怪物一样,当宠物的血量低于35%的时候,就把宠物拉到自己身边来。熔岩歼灭者(Lava Surger)——在很多地方都能看到这种怪物,任何位于它行进路线上的人或者东西都会受到大概1000(单位的伤害,这里原句未明确单位,按理解补充完整表述)。

当它们(熔岩奔腾者)发起冲锋时就会造成伤害。你的宠物也不能幸免,不过除了这种冲锋造成的伤害之外,宠物是安全的。只是要留意别让宠物被冲锋击中得太频繁,要是宠物血量低了就把它拉回来。熔岩奔腾者——这种怪物随处可见,任何阻挡其去路的都会遭受1000点的伤害。你的宠物同样如此,但是除去这一点,宠物上去战斗还是安全的。要小心别让熔岩奔腾者太过频繁地击中你的宠物,在宠物生命值不高的时候就把它撤回来。熔火恶犬——

These guys can be quite sly. I've had a variety of outcomes. However, the placement really matters. Never let your pet go to the front of the group. Because the area of effect (the cone of fire) will surely burn it to a crisp. The main tank (MT) will make it face away, so generally it's not a problem. But pets do sometimes act in unexpected ways. For example, they might be attracted by something in the front area, or due to some glitches in their behavior algorithms, they might deviate from the intended position.

上古熔岩恶犬这个怪物十分狡猾。在宠物与它战斗时,位置是关键因素,这一点非常重要。可千万别把宠物放到恶犬的正面位置,要知道,恶犬锥型区域释放的火焰伤害足以把宠物烤焦。一般来说,主坦克会控制恶犬的朝向,让它朝向别的地方,这样的话,正常情况下不会出现太大问题。不过呢,有时候宠物会莫名其妙地跑到恶犬的正面去,所以你得时刻留意宠物的动向。还有火妖(Fire Imp)这种怪物……

These guys probably have an area - of - effect (AoE) that can kill your pet. Anyway, pets won't be of much help here since the fight is dominated by AoE damage. Molten Imps - Don't let your pet engage. It won't be useful even if it does. The main factor here is AoE. Core Hound Pack - The single - target damage here is not good, so it's better to keep your pets out.

This one too. Don't send out your pets for the group of five Molten Core Hounds either. Focus mainly on using Area - of - Effect (AOE) abilities. Firewalker, Flamegaurd, and Lava Pack - These groups of three and four mobs are, by a fair amount, the toughest trash mobs in Molten Core (MC). When facing the fire elementals, pets aren't very effective. So, you'll want to...

Keep your distance, and your pet should do the same. Let the tanks handle that damage! Once the fire - related guys are defeated, you'll have one or two rock elementals to deal with. If your pet is targeted by the random stun blast from the rock, it can sustain a great deal of damage.

For example, when facing a group of enemies in a complex battle situation, it is crucial to maintain a proper distance not only for your own safety but also for the well - being of your pet. The tanks are there for a reason, they are better equipped to take on the damage. Regarding those fire - associated foes, once they are out of the picture, the rock elementals become the new concern. And the random stun blast from the rocks can be quite a threat to your pet, which might not be as sturdy when it comes to taking such heavy damage.

Guys, actually, it's better to use your pet rather than another player. So, it's a reasonable trade - off. There's no point in not sending your pet into the battle when only the rock elementals are left.

The combination of Flamewalker / Flameguard / Lava Elemental / Lava Reaver - these combinations of three to four mobs are the toughest small mobs in Molten Core. Pets are not very suitable for dealing with fire elementals. You need to keep your distance from the mobs, and so does your pet. Just let the tank fight in the front! When the fire mobs are defeated, your pet can go and fight the one or two stone elementals. Stone elementals have a stun - attack randomly. Sending your pet there can also relieve the burden on the front line. After all, stunning a pet is better than stunning other team members. If there are only stone elementals left, there's no reason not to let your pet go and attack.

I think that's all about pets dealing with trash mobs. When it comes to bosses, things are a bit different. Your pet might not be of great help against a large number of bosses. However, it's still not a bad choice to keep it around during some of the boss fights.

Luci, pets can be of some assistance to the minions. As long as they keep a sufficient distance from Luci's area - of - effect (AoE) curse, they won't be harmed. You definitely don't wish for them to be cursed because, in my opinion, once they are cursed, they will enter the queue for the decursing process, and you hope that the players...

Be made the top priority for that. If your pet remains alive after the minions are defeated, just let it stay by your side while you stand at 41 yards, just out of the range of the curse. Neither you nor your pet will be affected by it, and that's great! 1. Lucifron: The pet can attack Lucifron's two minions as long as the minions are pulled out of Lucifron's AOE curse range, and the pet won't take any damage. It's best not to let your pet be cursed, because usually, dispelling the curse is the player's first concern, and the pet is seldom taken care of. If your pet is still alive after the two minions of Lucifron are wiped out, call it back. Then you stand at a distance from Lucifron...

Here is some additional information for better understanding. When dealing with Lucifron, the strategy for the pet is crucial. The fact that the pet can engage the minions safely outside the curse range gives an advantage. However, due to the general focus on the player's own state in the game, the pet might be overlooked when it comes to curse - dealing. So, this approach helps to ensure the survival and effectiveness of both the player and the pet during the encounter with Lucifron.

在距离41码远的地方展开攻击的话,你和你的宠物都不会被诅咒。Heathcliff在应对典型的玛格曼达(Magmadar)时通常都能存活下来,全程都在攻击这个大家伙。唯一可能出现问题的情况是,玛格曼达(Maggy)直接在自己面前扔出一个火球。要是它这么做了,那就拉开距离。

Bring your pet back and wait until the fire dies down. I generally don't even care to pay attention to Heathcliff. Since he can survive well during the fight, I'm more focused on the Tranquility Shot.

2. Magmadar (the dog king): Heathcliff (my pet) usually won't die during the fight against Magmadar. Just let it keep biting beside Magmadar. The only minor issue to be aware of is that if Magmadar spits out a large fireball right in front of it, you should immediately call your pet back and send it up again after the fireball disappears. I usually don't pay much attention to Heathcliff (my pet) because it always comes out of the fight against Magmadar alive and well. All I need to do is to take care of my own Tranquility Shot.

Gehennas is essentially the same as Luci. Refer to the above for more details. 3. As for Garr, if you handle your pet in the same way as you would with any other melee unit, it can endure the entire fight. Simply draw your pet back when the minions have approximately 15% of their health left.

(If the pet is slowed, it will be 20%) and it won't receive any damage. In the end, send it to attack Garr. There's no area - of - effect (AoE) to be concerned about, just the exploding minions. Also, if you like, you can just let it keep attacking Garr throughout the fight and don't need to bother about it. 4. Garr: Regarding fighting Garr, there's no problem with using a pet either. Just recall the pet when the health of Garr's minions reaches 15% (if the pet is slowed, then it should be at 20%). Finally, let the pet go and bite Garr. Don't worry about the AoE, just pay attention to those minions that are about to explode. Of course, if you prefer, you can also let the pet keep attacking Garr all the time, so that you don't need to take care of the pet any more.

Baron Geddon and Shazz are both such that you can simply keep your pet unsummoned. They don't offer any benefits; rather, they only act as additional targets for decursing. I'm still looking forward to getting the bomb from Geddon on Heathcliff and then unsummoning it for some amusement in Ironforge. However, I've heard...

This can't be done any longer. 5. Baron Geddon / 6. Shazzrah: For these two bosses, you'd better dismiss your pet. Since it can hardly be of any use and will increase the amount of curse - removing. Actually, I really want to dismiss Heathcliff (my pet) after it gets bombed and then take it back to Ironforge for some fun, hehe. But I've heard that it seems impossible now. You can use pets on Sulfuron's minions without too much concern.

It is no longer possible to do this. When it comes to Baron Geddon and Shazzrah, these two bosses present a situation where it is advisable for you to dismiss your pet. The reason for this is that the pet is not likely to be of great assistance. Moreover, it will lead to an increase in the number of curse removals. In fact, I had this rather whimsical idea. I wished that I could dismiss Heathcliff, which is my pet, after it was hit by a bomb. Then, I could take it back to Ironforge just for some amusement. Ha - ha. However, I've been informed that it appears that this is no longer allowed. Regarding Sulfuron's minions, you can utilize your pets without having to worry too much.

I generally keep my pet in check when it comes to Sulf himself, though. 7. Sulfuron Harbinger: Pets are allowed to fight Sulf's minions. However, when it comes to engaging Sulf directly, I usually keep my pet by my side. Pets are unable to attack Golemag, but they have another function. He has a randomly targeted fireball that deals a considerable amount of damage. Additionally, the situation with the pets and these encounters is quite complex. There are certain strategies that need to be considered. For example, the way the pets' presence or non - presence affects the overall flow of the battle. And also how their actions or inactions can influence the outcome of the fight against these powerful foes.

A large amount of damage is dealt (I can't recall the exact amount, but it's substantial enough to make you exclaim "oh no!" when you're hit by it). Pets are excellent targets for this. The reason is that if it hits the pet, it means it didn't hit you, or another Hunter, Mage, Priest, Warlock, etc. Just don't...

别费心让宠物上去近战了,毕竟焚化者古雷曼格(Golemagg the Incinerator)的持续伤害(DoT)会迅速叠加到任何近战攻击者身上。

焚化者古雷曼格:宠物虽然不能对其造成伤害,但却有别样的用途。古雷曼格会随机投掷一个威力巨大的大火球(具体伤害数值我记不清了,不过被砸中的时候那疼痛足以让人大喊“啊,好疼啊~~”)。宠物是这个BOSS投掷火球的最佳目标,这是因为一旦宠物成为目标,就意味着火球不会砸到你自己,或者其他猎人、法师、牧师、战士身上了。并且,不要嫌麻烦就不让宠物冲上去,因为要是宠物不上去的话,古雷曼格的持续伤害(DoT)就会快速在每个近战攻击者身上进行叠加。

Domo, I prefer to let Heathcliff stay around until later in the fight. Just in case there are any problems and DPS (damage per second) becomes extremely important. Usually, he doesn't survive, but he is helpful in quickly taking down the last few mobs. So, he has fulfilled his task. Bear in mind the damage shield...

It will show pet specials. Thus, during the fight, you may be more advantaged by simply turning off the autocast of bite and claw. 9. Majordomo Executus: Firstly, I will keep Heathcliff (my pet) on standby. I will send it into the fight when it is a crucial moment for DPS in the later part of the battle or in other emergency situations. Usually, it will sacrifice itself, but it speeds up the process of killing monsters at the critical moment, and it has fulfilled its function. It is worth noting that the shield will rebound pet special attacks. So, it is advisable to turn off the automatic casting of bite and claw before the battle.

I still haven't worked out the optimal way to utilize Heathcliff in the fight against Ragnaros. I'm considering keeping him unsummoned until the Sons phase. After that, I'll summon him to contribute some extra DPS. Ragnaros' area - of - effect attacks will quickly destroy him, but he can be of great assistance during the Sons phase for a long time.

In this fight, every decision about which minions to use and when to use them is crucial. Heathcliff, for example, has his own strengths and weaknesses. His DPS potential is good, but his fragility in the face of Ragnaros' powerful AoE makes it a risky move to have him out too early. By waiting until the Sons phase, we can potentially avoid his untimely death from Ragnaros' attacks and make better use of his DPS capabilities where they are more likely to be effective. It's all about finding that balance in the complex and challenging encounter with Ragnaros.

Since he doesn't become aggressive. Most of the time, I just forget to call him out. And as we can take down Rag without much difficulty, it's not really a serious matter. 10. Ragnaros: I still haven't discovered the best use for my pet when fighting Rag. Usually, I don't summon my pet until the Sons stage to gain some extra DPS. Rag's area - of - effect skills can knock the pet away, but the pet can be very useful when fighting the Sons. In the past, most of the time when fighting Rag, I would forget to summon my pet. However, as we are getting better and better at dealing with Rag and it has become easier for us to defeat him, I think this is not a big problem any more. Anyway.

I'm sorry that this is such a long read. However, I hope it will be helpful for you all to make the most of your pets in MC. Just as I said before, it took me quite a long time to summon my pet in MC because I didn't feel at ease enough until then. Through a process of trial and error, I finally discovered where...

Pets can be either helpful or a hindrance. I believe that all of you will be delightfully astonished when you complete a Molten Core (MC) run with just a few pet deaths and notice an extra 50,000 - 100,000 damage added to your total in that run.

Anyway, thank you for reading this long article. I also hope that you can fully utilize the potential of your pets in Molten Core. As I mentioned before, there was a long process from the very beginning until I could effortlessly summon my pet in Molten Core. Through continuous experimentation and failures, I finally figured out where pets are useful and where they are obstructive. I think you will be glad to see this in the future: pets will die less in Molten Core and also contribute an additional 50,000 - 100,000 damage to your overall amount.

FOR 1.7: In version 1.7, there will be some additional pet buffs. However, these buffs won't cause any radical changes to this situation. Your pet will be capable of enduring a little more damage. But still, you need to abide by all the same guidelines for the mobs as mentioned above. I suppose the most significant advantage will be an increase.

在与拉格纳罗斯(Rag)的战斗中,宠物的生存能力是个问题。或许在这场战斗里,宠物实际上能打出相当不错的每秒伤害(DPS),而不至于开场几秒就死掉。在1.7版本的最新改动下,宠物得到了诸多强化,不过最终的结果可能不会有太大的改变。尽管你的宠物在DPS方面会有一定的提升,但你依旧得遵循我之前所说的每一个要点。我觉得最显著的改善应该是宠物在对阵拉格纳罗斯时存活率会有所提高。也许宠物能够存活更长时间,进而输出更多的伤害,而不是转瞬之间就被击败。

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